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Gens32X-KMod
Posted: Mon Jan 22, 2007 6:08 am
by ob1
OK, it's a newbie question since I don't know anything about emulator.
Gens can emulate 32X. What would you need to display SH2 registers, cache, 32X main memory and frame buffer ?
Posted: Mon Jan 22, 2007 9:33 am
by KanedaFr
easy : understand how the 32X works
I never did 32X programming (nor MCD)
the MCD debug part of KMod is from the original Gens debug feature and Fonzie hints
I didn't work on the 32X part because nobody seems to need them
only the layer show/hide to allow gfx rip and to see what is done by the MD and by a 32X on a 32X game
If I don't understand something, I make basic debug feature...
It's the same thing for sound part (FM/PSG/DAC), I made the ym2612 debug part while working on the ym2612 dev part
Posted: Thu Feb 08, 2007 8:36 am
by KanedaFr
so I began the 32X part...
and wow...hard to understand
the ROM/RAM mapping, the framebuffer, the cache .....
happily Fonzie is still on msn at 2:00 AM
Posted: Thu Feb 08, 2007 11:36 am
by Fonzie
and now i have headhatches
Good luck kaneda
but remember,a simple memory viewer should be okay
Posted: Thu Feb 08, 2007 11:38 am
by ob1
KanedaFr wrote:so I began the 32X part...
THANK YOU !!!!
Not available at 2 AM, but heavy support on PM (private message this time) or mail (you know my email).
I need a little bit more than a simple memory viewer. Register, and eventually cache/private RAM viewer would be really welcome.
Posted: Thu Feb 08, 2007 12:36 pm
by KanedaFr
ob1 wrote:
I need a little bit more than a simple memory viewer. Register, and eventually cache/private RAM viewer would be really welcome.
ah ah !
cool
that's all I planned to do (+dump)
Posted: Thu Feb 08, 2007 1:50 pm
by Stef
You're always welcome to ask me some infos by the way
Posted: Fri Feb 09, 2007 12:31 am
by KanedaFr
cool
right now, it seems the minimum is available :
again, because Stef's code is not so hard to read
Posted: Fri Feb 09, 2007 5:39 am
by ob1
YUMMMMMMMMMMMMMMMMMMMM !!!!!!!!!!!!!!!!!!!
And now ladies and gents,
the great "trio d'enfer",
Kaneda
Stéph'
and Fonz !!!
Posted: Fri Feb 09, 2007 6:26 am
by TmEE co.(TM)
Nice 32x stuff !!!
BTW TERMINAL is my favourite font !!!
Posted: Fri Feb 09, 2007 8:37 am
by Fonzie
and Fonz !!!
HAHA
no jokes, i just did some insane things like bothering kaneda
Nah, "lets give the thing back to caesar"(? LOL), its Kaneda and Stef, duo d'enfer
Kaneda, this is great
can't wait to see the 32x reg table
héhé
Posted: Fri Feb 09, 2007 8:48 am
by Stef
Actually except i have written Gens in past, i did nothing for Gens KMod
Kaneda adding all that very nice features alone (or with Fonz help and advices maybe)
Posted: Fri Feb 09, 2007 10:01 am
by KanedaFr
ahah!
it's too easy to say thanks to Kaneda only
a lot of people are behind KMod (help or code)
With Fonzie & Stef, don't forget FuzzBuzz, Haroldoop, RedAngel and Edge (you'll see why next release)
as I said to Fonzie, I don't regret this forum, I had more feedback on KMod in 1 month than in....3(?) years
I'll try to release v0.7 this month with, I hope, MVST
Posted: Mon Feb 12, 2007 9:46 am
by ob1
Where did you find this demo ?
I've checked the SEGA demo, but could manage to run anything except SAMPLES\GNUSMPLE\MD\DEMO, and rename md.bin to md.32x.
Posted: Mon Feb 12, 2007 10:00 am
by KanedaFr
it's the texture demo you can find on the web (like Egypt, etc...)