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Gens32X-KMod

Posted: Mon Jan 22, 2007 6:08 am
by ob1
OK, it's a newbie question since I don't know anything about emulator.
Gens can emulate 32X. What would you need to display SH2 registers, cache, 32X main memory and frame buffer ?

Posted: Mon Jan 22, 2007 9:33 am
by KanedaFr
easy : understand how the 32X works ;)
I never did 32X programming (nor MCD)

the MCD debug part of KMod is from the original Gens debug feature and Fonzie hints

I didn't work on the 32X part because nobody seems to need them
only the layer show/hide to allow gfx rip and to see what is done by the MD and by a 32X on a 32X game


If I don't understand something, I make basic debug feature...
It's the same thing for sound part (FM/PSG/DAC), I made the ym2612 debug part while working on the ym2612 dev part ;)

Posted: Thu Feb 08, 2007 8:36 am
by KanedaFr
so I began the 32X part...
and wow...hard to understand ;)

the ROM/RAM mapping, the framebuffer, the cache ..... :shock:

happily Fonzie is still on msn at 2:00 AM :lol:

Posted: Thu Feb 08, 2007 11:36 am
by Fonzie
and now i have headhatches :P

Good luck kaneda :D but remember,a simple memory viewer should be okay :)

Posted: Thu Feb 08, 2007 11:38 am
by ob1
KanedaFr wrote:so I began the 32X part...
THANK YOU !!!!

Not available at 2 AM, but heavy support on PM (private message this time) or mail (you know my email).

I need a little bit more than a simple memory viewer. Register, and eventually cache/private RAM viewer would be really welcome.

Posted: Thu Feb 08, 2007 12:36 pm
by KanedaFr
ob1 wrote: I need a little bit more than a simple memory viewer. Register, and eventually cache/private RAM viewer would be really welcome.
ah ah !
cool ;)
that's all I planned to do (+dump) ;)

Posted: Thu Feb 08, 2007 1:50 pm
by Stef
You're always welcome to ask me some infos by the way ;)

Posted: Fri Feb 09, 2007 12:31 am
by KanedaFr
cool ;)
right now, it seems the minimum is available :

Image

again, because Stef's code is not so hard to read ;)

Posted: Fri Feb 09, 2007 5:39 am
by ob1
YUMMMMMMMMMMMMMMMMMMMM !!!!!!!!!!!!!!!!!!!
And now ladies and gents,
the great "trio d'enfer",
Kaneda
Stéph'
and Fonz !!!

Posted: Fri Feb 09, 2007 6:26 am
by TmEE co.(TM)
Nice 32x stuff !!!

BTW TERMINAL is my favourite font !!!

Posted: Fri Feb 09, 2007 8:37 am
by Fonzie
and Fonz !!!
HAHA :D no jokes, i just did some insane things like bothering kaneda :D
Nah, "lets give the thing back to caesar"(? LOL), its Kaneda and Stef, duo d'enfer :D

Kaneda, this is great :D can't wait to see the 32x reg table :D héhé

Posted: Fri Feb 09, 2007 8:48 am
by Stef
Actually except i have written Gens in past, i did nothing for Gens KMod ;) Kaneda adding all that very nice features alone (or with Fonz help and advices maybe) :)

Posted: Fri Feb 09, 2007 10:01 am
by KanedaFr
ahah!

it's too easy to say thanks to Kaneda only

a lot of people are behind KMod (help or code)
With Fonzie & Stef, don't forget FuzzBuzz, Haroldoop, RedAngel and Edge (you'll see why next release)

as I said to Fonzie, I don't regret this forum, I had more feedback on KMod in 1 month than in....3(?) years
I'll try to release v0.7 this month with, I hope, MVST

Posted: Mon Feb 12, 2007 9:46 am
by ob1
Where did you find this demo ?
Image
I've checked the SEGA demo, but could manage to run anything except SAMPLES\GNUSMPLE\MD\DEMO, and rename md.bin to md.32x.

Posted: Mon Feb 12, 2007 10:00 am
by KanedaFr
it's the texture demo you can find on the web (like Egypt, etc...)