See GenRes has an alternative but be warned :
- I updated it when I need it
- No header (resource.h) generated because I don't follow this way, I prefer to handle it manually
And I doc the build process to let anyone make his own change, build it on other OS or convert it for another retro system.
If you still want to try it, jump to bitbucket download page and use the magic command :
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genres help
Available Plugins (2.1 - 06Dec'18):
BITMAP
Convert any 16 colors image to tiles.
HIRES
Convert a 31 colors image to 2 planes / 2 palettes data....like ToyStory did for exemple
FONT
minimal version of `BITMAP` to import font (96 tiles)
PAL
extract 16colors pal
SPRITE
Like `BITMAP` but convert to suitable sprites
SPRITESHEET
A more advanced feature : convert a image with several sprites to a list of sprites, with framerate, user defined animation, collide box...
made before SGDK sprite feature so you won't be able to use it like this
MAP
Import layers and bitmap data from [Mappy](http://www.tilemap.co.uk/mappy.php) maps
Handle any size of tiles if 8-based (ie will split them in 8x8 tile)
Quantize to 16 colors if needed
I really wanted to be able to load MAP/FMP from any source
CONTROLS
Add moves list or cheat code to your game.
DAC
Convert sound to use with any of the SGDK supported drivers
PSG
Import Atari, Amstrad, MSX.. tone *(no noise support)*
ECHO_BANK
Easily create Echo instrument list.
Support almost every ym2612 instrument dump format.
ECHO_BGM
Convert MIDI file to ECHO bgm
ECHO_SFX
Create sfx based on Echo instruments
DATA
Add raw data, similar to bintoc tool or asm's INCBIN
Difference with GenRes 1.0
GenRes 1.x used
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plugin id file option option option option option
GenRes 2.x uses
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plugin id file
{
option
option
option
...
}
note: for anyone interested, MAP support is based on my free Mappy Library, available on https://bitbucket.org/SpritesMind/libmappy