Hi there,
I was looking for the best solution to handle an animated Visual Novel on MCD.
By visual novel, I mean lot of animation which take 2/3 of screen, with bottom row for dialogs and right columns for actions.
The one I'd like to port is mainly an "anime" style, not 3D nor live action.
What rate could I hope / code could I use which let me play CDDA and interact with user at the same time ?
Thanks
Best solution for anime VisualNovel
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Re: Best solution for anime VisualNovel
When you play CDDA you lose access to the CD drive more or less so whatever you want to show will have to fit in the RAM, and you have limited amount of that.
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Re: Best solution for anime VisualNovel
I suppose you could interleave video and lower quality audio in the normal 1x (150kb/s) read rate, though with the finicky system each cd hickup will mean a small freeze then.
Re: Best solution for anime VisualNovel
thanks, I didn't think about lag when playing CDDA + loading frame ![Sad :(](./images/smilies/icon_sad.gif)
Then I'll probably go with a fli/flc like format ie difference between 2 frames, better than a 'avi' like format
I'll need to optimize it for genny (8x8 tile) and with frame reuse :
For exemple, a dialog part where only the "mouth" changes every second, it often uses only 5 or 6 mouths variation...
no need to encode it every frame...
added to my todo list![Embarassed :oops:](./images/smilies/icon_redface.gif)
![Sad :(](./images/smilies/icon_sad.gif)
Then I'll probably go with a fli/flc like format ie difference between 2 frames, better than a 'avi' like format
I'll need to optimize it for genny (8x8 tile) and with frame reuse :
For exemple, a dialog part where only the "mouth" changes every second, it often uses only 5 or 6 mouths variation...
no need to encode it every frame...
added to my todo list
![Embarassed :oops:](./images/smilies/icon_redface.gif)