So, does a 32x cartridge be bigger than 32MBits ? Up to how much ? How to access it ?The MEGA Drive has a bank set register (A1 30F1h - A1 30FFh odd numbered addresses) for coping with a cartridge ROM that exceeeds 32Mbits. The RV bit should be set to "1" beforehand when accessing here.
Cartridge bigger than 32Mbits ?
Moderator: BigEvilCorporation
Cartridge bigger than 32Mbits ?
The 32X Hardware Manual states, in 3.1, ROM Access when using the 32X,
I saw (by disassembling the SRAM of one 32x game, was NFL maybe?) that they were a second ChipSelect...
If it is confirmed, it could mean that the 32x can access 2*4MB instead of 4MB with mininal hardware added in the cartridge.
If it is confirmed, it could mean that the 32x can access 2*4MB instead of 4MB with mininal hardware added in the cartridge.
The RV bit seems only for use when you want to do a DMA from cartridge to VRAM... It halt the 32x and get the mapping back to original state?The RV bit should be set to "1" beforehand when accessing here.
I ask on DevSter :
http://devster.proboards22.com/index.cg ... 1171362684
http://devster.proboards22.com/index.cg ... 1171362684
Sur devster :
yea, any cartridge can be bigger than 32mbits, but only through external bankswitching. a game rom can also allocate itself to $000000-$7FFFFF, but i never seen any carts that do this, nor do i think it'll work on genesis systems released after the model 2.
any read/write to $A13000 - $A130FF pulses the /TIME signal on the cartridge port -> handy for external bankswitching hardware
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As far i know only one official game this bankswitch method : Super Street Fighter 2. It access A130F1 to A130FF to reprogram rom banking. I guess it work exactly in the same way for 32X as 32X rom are exactly the same as Genesis romob1 wrote:Sur devster :yea, any cartridge can be bigger than 32mbits, but only through external bankswitching. a game rom can also allocate itself to $000000-$7FFFFF, but i never seen any carts that do this, nor do i think it'll work on genesis systems released after the model 2.
any read/write to $A13000 - $A130FF pulses the /TIME signal on the cartridge port -> handy for external bankswitching hardware
Bart Trzynadlowski made a document on it :
http://www.trzy.org/files/ssf2.txt
http://www.trzy.org/files/ssf2.txt
aother game title using this rom banking feature is Phantasy Star 4.Bank switch ROM/SRAM by writing value at $A130F1.....Stef wrote:As far i know only one official game this bankswitch method : Super Street Fighter 2. It access A130F1 to A130FF to reprogram rom banking. I guess it work exactly in the same way for 32X as 32X rom are exactly the same as Genesis romob1 wrote:Sur devster :yea, any cartridge can be bigger than 32mbits, but only through external bankswitching. a game rom can also allocate itself to $000000-$7FFFFF, but i never seen any carts that do this, nor do i think it'll work on genesis systems released after the model 2.
any read/write to $A13000 - $A130FF pulses the /TIME signal on the cartridge port -> handy for external bankswitching hardware
Anothor game maybe megaman
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This SRAM things are standard, all carts that use SRAM work by writing to $A13000 - $A130FF. Bit0 controls if $200000...$3FFFFF is ROM or RAM.
My EEPROM mapper is entirely controlled by reading and writing $A13000 - $A130FF address range. How many mega bits of cart you have is limited by your imagination and the size of your wallet.
My EEPROM mapper is entirely controlled by reading and writing $A13000 - $A130FF address range. How many mega bits of cart you have is limited by your imagination and the size of your wallet.
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Yup, this is official sega banking hardware. It annoys me slightly that this stuff has become known as "SF2 banking" or "PS4 banking" when its clearly documented (and well enough that it didn't need to be redocumented) in sega manuals as standard hardware.ob1 wrote:Sur devster :yea, any cartridge can be bigger than 32mbits, but only through external bankswitching. a game rom can also allocate itself to $000000-$7FFFFF, but i never seen any carts that do this, nor do i think it'll work on genesis systems released after the model 2.
any read/write to $A13000 - $A130FF pulses the /TIME signal on the cartridge port -> handy for external bankswitching hardware
Also RE accessing $400000-$7fffff - is a bad idea, which is why this banking stuff was created in the first place. It works on some models but not others. If you're wondering why "Beggar Prince" had problems on some systems - this is it. For 32X, I doubt this will work at all.
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Using my "alternate" address decoding for ROM (which makes 000000-7FFFFF as ROM area) works in all conditions, with or without 32X and on MD1, MD2, Xeye, Wondermega and Nomad. Only things you will not be able to access when "alternate" addressing is enabled is MCD (as the 400000-7FFFFF is ROM now) and TMSS ROM. BTW, TMSS is bypassed then when you start the system
The A130xx area is universal, and calling it bank register is wrong IMO, (though it was used for nothing more than banking)... if you want, you could have 512 bytes of memory in that area with minimal fuzz in the cartridge. !Time is really handy signal
The A130xx area is universal, and calling it bank register is wrong IMO, (though it was used for nothing more than banking)... if you want, you could have 512 bytes of memory in that area with minimal fuzz in the cartridge. !Time is really handy signal
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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256 bytes, not 512. Or 128 16-bit words. Also, we have another 256 bytes at A120xx, it is !FDC signal at MegaCD slot.TmEE co.(TM) wrote:The A130xx area is universal, and calling it bank register is wrong IMO, (though it was used for nothing more than banking)... if you want, you could have 512 bytes of memory in that area with minimal fuzz in the cartridge. !Time is really handy signal
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