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Toy Story *.MOD player

Posted: Wed Dec 31, 2008 12:38 pm
by Shiru
I've read this thread today. Never have paid attention to this before, but indeed, Toy Story plays completely digital music on title screen. I tried to use MOD extractor and yes, ROM file contains 4 channel MOD file with three sub songs (91K total).

Posted: Wed Dec 31, 2008 12:43 pm
by Huge
That's interesting to know.

Toy Story also had a very impressive 3d fps style level too, it was a pretty advanced game.

Posted: Wed Dec 31, 2008 1:25 pm
by Shiru
Tried to replace MOD to another one. Plays fine.

Module offset in U ROM is 0x299ce; module is 4 channel generic MOD with 31 instruments (M.K. signature).

Posted: Wed Dec 31, 2008 5:37 pm
by HardWareMan
Yeah. This MOD plays M68K it self. And timings is tuned to 60fps (or NTSC) systems. When you switch system to 50fps it produce silent gaps, that is corrupting result sound. And it do not change pitch of sample.

Posted: Wed Dec 31, 2008 8:50 pm
by TmEE co.(TM)
Seems PAL version does not have this. Getting NTSC version now... must hear it :)

EDIT: stupid me, its there, just at different screen :P

Posted: Sun Jan 04, 2009 12:26 am
by Oerg866
EDIT:

It does.

see http://forums.sonicretro.org/index.php?showtopic=13458 for more details and tools to replace the MOD in both the PAL and NTSC versions with a MOD of your choice (under 93669 bytes though)

And Nineko and me swear that we didn't know of this thread when we were researching this D:

Posted: Mon Jan 05, 2009 3:16 am
by Christuserloeser
Oerg866 wrote:And Nineko and me swear that we didn't know of this thread when we were researching this D:
I think you could still give Shiru and FlyByNightJohnny some credit for being the first to notice.

Posted: Mon Jan 05, 2009 8:48 am
by RedAngel
I think the first to notice is KawaiFS630. Look this: http://es.youtube.com/watch?v=yRXlrYyFxSg

Posted: Mon Jan 05, 2009 9:28 am
by Shiru
I think, for all those years from release of the game, there was more people who noticed this. And I don't think it's important who noticed it first. It's authors of the game who made real achievement.

Posted: Mon Jan 05, 2009 6:01 pm
by Stef
Shiru wrote:I think, for all those years from release of the game, there was more people who noticed this. And I don't think it's important who noticed it first. It's authors of the game who made real achievement.
The complete game is just a master piece of the MD, in almost every point it pushs the megadrive hardware to its limit... The 3D level, the race level, the awesome big sprite animation, even the music is impressive.
When i want to show a technical demo of what the megadrive can do i'm always choosing 2 games : Red Zone and Toy Story ;)

Posted: Tue Jan 06, 2009 3:29 am
by HardWareMan
Stef wrote:When i want to show a technical demo of what the megadrive can do i'm always choosing 2 games : Red Zone and Toy Story ;)
Agree. Zyrinx was demomakers and their games a awesome! The Red Zone game I bought much later than Toy Story. 3D FPS level in Toy Story make big impressing on me (and it is after I played Zero Tolerance and BloodShot). In Red Zone I always admired walking levels. Simple and impressive. And live video of objects and on title screen (even 2 colors with proper background seems are very impressive).
Oh, sorry, I write a lot of offtopic. :

Posted: Tue Jan 06, 2009 9:21 am
by TmEE co.(TM)
OT just brings life to the threads :) I would also add Panorama Cotton to the list, this game is seriously making good use of VDP.

Posted: Tue Jan 06, 2009 12:07 pm
by Stef
TmEE co.(TM) wrote:OT just brings life to the threads :) I would also add Panorama Cotton to the list, this game is seriously making good use of VDP.
Yeah Panorama cotton is using a neat 3D effect but all levels are based on that effect. In Toy Story, almost each level use different "rendering" method and all of them are just very impressive. Same goes for Red Zone, play screen, options screen, mission screen... use all different and nice effect :)

Posted: Tue Jan 06, 2009 5:45 pm
by Huge
Toy Story is a lite version of Clockwork Knight in every aspect. Too bad the gameplay isn't that impressive (compared to, say, Aladdin, the gameplay is a piece of shit in Toy Story).

Ex-Ranza (Ranger X) is much better in overall... lot of pseudo3d background, and very creative use of palettes and shadow/highlight. Vectorman is also top tier, though it gets very repetitive.