Hi,
*Mulan (Unl) [!] - With Autofix Checksum enabled, no signs of life; with Autofix Checksum disabled, hangs after the stage intro screen right before gameplay. The corresponding [f1] and [f2] ROMs work correctly if Autofix Checksum is disabled.
I know of a way to make this game work but not with proper emulation of protection
. I'll have to take a look.
*Pocket Monsters (Unl) [!] - With Autofix Checksum enabled, there are some missing or corrupted enemy sprites; with Autofix Checksum disabled, no signs of life.
*Pocket Monsters (Unl) [a1][!] - No signs of life regardless of Autofix Checksum setting. The corresponding [a1][f1] works correctly if Autofix Checksum is disabled.
This game is fixed in my latest build. I remember this game expects some certain values to be returned from some addresses (I think it was 1 or 0x1F, I don't remember, I don't have Regen's source with me atm).
*Pocket Monsters 2 (Unl) [!] - With Autofix Checksum enabled, hangs with black screen and one note of music; with Autofix Checksum disabled, hangs after selecting Start Game. The corresponding [f1] works correctly if Autofix Checksum is disabled.
*Sonic Jam 6 (Unl) [!] and Sonic Jam 6 (Unl) [p1][!] - No signs of life regardless of Autofix Checksum setting. The corresponding [f1] works correctly (regardless of Autofix Checksum setting?).
The same case is with Pocket Monsters 2 as it was with Mulan. I haven't looked at them. About Sonic Jam 6, I am hearing about this game for the first time.
Thanks for these and other reports. Hopefully I will get the time to fix them
.
stay safe,
AamirM