Engineering a Video Game Console
Moderator: BigEvilCorporation
Engineering a Video Game Console
If you could design a games console what hardware would you use in it?
cpu + clock speed
vdp or gpu + what kind of output (Svideo for eg.)
memory for devices
audio + what kind of output (stereo for eg.)
game interface (cartridge or cd/dvd)
Just curious
ps. does anyone know where I can buy microprocessors cheap?..
cpu + clock speed
vdp or gpu + what kind of output (Svideo for eg.)
memory for devices
audio + what kind of output (stereo for eg.)
game interface (cartridge or cd/dvd)
Just curious
ps. does anyone know where I can buy microprocessors cheap?..
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Sounds more like a GP2X or Dingoo.
The original XGameStation (Micro Edition) was based around a PIC-like processor from Parallax called the SX. And I think later versions used Propeller processors, but I might be wrong about that since I haven't really followed the development after the Micro Edition.
The original XGameStation (Micro Edition) was based around a PIC-like processor from Parallax called the SX. And I think later versions used Propeller processors, but I might be wrong about that since I haven't really followed the development after the Micro Edition.
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If you REALLY like to tinker, you might consider getting something like the Altera DE1 or DE2.
http://www.altera.com/education/univ/ma ... board.html
http://www.altera.com/education/univ/ma ... board.html
ARM
with build in ram
software generated GPU
DAC
SDcard
2x usb for gamepads
video out
audio out
c++ sdk
wait this was done too...
http://bitboxconsole.blogspot.sk
video
http://vimeo.com/74706567
with build in ram
software generated GPU
DAC
SDcard
2x usb for gamepads
video out
audio out
c++ sdk
wait this was done too...
http://bitboxconsole.blogspot.sk
video
http://vimeo.com/74706567