Search found 160 matches
- Mon Feb 01, 2010 2:46 pm
- Forum: Hardware
- Topic: A13000 special register
- Replies: 3
- Views: 5497
A13000 special register
Hello all, I was wondering if someone know how thoses special register work. I assume that when writting or reading to $A13000-$A130FF it will active the /TIME pin and make /CAS0 and /CE0 goes high ? Does the /CAS2 go low ? And beside this, how data is read/write ? Does it use the standard address/d...
- Sat Jan 16, 2010 6:22 pm
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
Ok I've understand why the display looks weird. You test it on a megadrive with TMSS and the TMSS leave the scroll size to 64x64 and I didn't reset it on my demo. Anyway, I've just taggued the lib to version 0.1. You can download it on the homepage of the lib ( http://www.megadrive.org ) along with ...
- Mon Jan 11, 2010 5:09 am
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
The picture isn't very good. It looks fine on the TV - it was the fact that you showed two pads and two other "things" that I found weird, not the image. :? Ok, thanks for clarify this :) Another odd thing was I only found info on Team Player, not the EA4Play. The great Charles have written some do...
- Fri Jan 08, 2010 5:45 pm
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
- Fri Jan 08, 2010 1:15 am
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
- Thu Jan 07, 2010 10:20 am
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
- Thu Jan 07, 2010 10:17 am
- Forum: Megadrive/Genesis
- Topic: Making Commercial Games
- Replies: 20
- Views: 12767
The GPL2 licence does not take effect on the output of a program, this means that any code compiled by gcc isn't GPL. I don't know about BEX but I doubt that the output is protected by any licence. If you use some code made by someone else it depends on the licence of the code itself. But even if it...
- Thu Jan 07, 2010 6:23 am
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
I've just add support for the ea4way, as I only have a sega teamplayer, can someone who have a real ea4way can test this rom for me ?
As soon as I find my 6 buttons joypad I'll add support for this
As soon as I find my 6 buttons joypad I'll add support for this
- Wed Jan 06, 2010 10:55 pm
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
- Wed Jan 06, 2010 6:13 pm
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
@shiru : Basically you say that some people want some friendly user installer like the one devkitpro has ? @Stef: We can merge our two devkits. But the thing is your's it two "high-level" for me it's more like an game engine as you got some sprites routines, fading routines etc ... But, I'm not agai...
- Thu Dec 31, 2009 8:05 am
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
- Thu Dec 31, 2009 6:18 am
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
Little update : http://www.megadrive.org/~elbarto/md/mddev_20091231.tar.gz Changes : - Rename vdp_dmatovram to vdp_dma and now can dma to VSRAM and CRAM too. - Remove the vdp_pointto** and add a generic vdp_pointto with access code in parameter - Remove vdp_writepal and add vdp_writetocram. - Add a ...
- Wed Dec 30, 2009 4:26 pm
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
Re: Sega DevKit
Heya, I would be really interrested in doing a community to develop a real devkit for the sega 16 bits system. As you probably know i already wrote my own dev kit sometime ago, i don't know if your is more advanced or not but for sure it would be better to join all our effort in onyl one single pro...
- Tue Dec 29, 2009 6:04 pm
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
- Tue Dec 29, 2009 2:34 pm
- Forum: Tools
- Topic: Sega DevKit
- Replies: 33
- Views: 23331
Sega DevKit
Hello all, I've started a mini devkit for the megadrive in asm (gnu asm) but all the function are intend to be call from C (as I'm more fluent in C :P). The goal is to have a full devkit for the megadrive/megacd and 32X. I have a gnu/bsd compatible makefile to install all the toolchain (binutils 2.1...