Search found 323 matches
- Wed Sep 30, 2015 5:22 am
- Forum: Collaboration
- Topic: Z80 Programmer, audio driver
- Replies: 1
- Views: 10207
Re: Z80 Programmer, audio driver
The position has been filled!
- Sun Sep 20, 2015 8:28 am
- Forum: Collaboration
- Topic: Z80 Programmer, audio driver
- Replies: 1
- Views: 10207
Z80 Programmer, audio driver
Hello There, Been long time I didn't pass by :mrgreen: . I'm the one of the guy behind Pier Solar, the megadrive game that was released few years ago. I've been recoding from scratch all our audio part for a game and I'm looking for a Z80 programmer to code a simple & efficient Z80 audio driver. Fea...
- Fri Jul 05, 2013 1:53 pm
- Forum: Demos
- Topic: MD Coding compo (Ideas / Feasability)
- Replies: 11
- Views: 12345
- Sun Jun 30, 2013 1:04 pm
- Forum: Demos
- Topic: MD Coding compo (Ideas / Feasability)
- Replies: 11
- Views: 12345
- Sat Jun 29, 2013 3:41 pm
- Forum: Demos
- Topic: MD Coding compo (Ideas / Feasability)
- Replies: 11
- Views: 12345
MD Coding compo (Ideas / Feasability)
Hi There! Do you think there is room for a MD coding compo? The last "big" one, I think, was @ the old "devega" website, unless I missed some since. Not sure anyone will participate to the Cergy compo either. But if it was a MD-only compo? Would enough people get in? If so, what kind of deadlines gi...
- Wed Jun 05, 2013 9:53 am
- Forum: Announcement
- Topic: VDMLAB coding compo, in FRANCE, cool prizes.
- Replies: 5
- Views: 14179
VDMLAB coding compo, in FRANCE, cool prizes.
Hi There, I'm no longer very active on gendev but still! There is something neat going-on: A coding compo in which megadrive is welcome + has cool rules. The prizes are neat: You get your game published in a real "arcade-like" cabinet, customized for your game + I think about 1000usd for the three f...
- Fri Mar 30, 2012 8:14 am
- Forum: Demos
- Topic: Get your MD/GG/SMS/32x game released for real
- Replies: 6
- Views: 11559
- Mon Mar 26, 2012 8:20 am
- Forum: Megadrive/Genesis
- Topic: Pseudorandom generation
- Replies: 28
- Views: 20093
One rule I learnt is to not make "random of a random", see. I used to have : 1- A "precalculated" random numbers table (3 7 8 6 4 2 0 ....) 2- The initial pointer was set by timing user inputs (joypad delay to press start at titlescreen). 3- Everytime I wanted a random value, jump "randomely" (using...
- Mon Mar 26, 2012 7:54 am
- Forum: Megadrive/Genesis
- Topic: Code benchmarking techniques?
- Replies: 14
- Views: 11054
I concur with Tiido, the color update trick works all the time, no need any code modification, just put in your game loop a 1c change (equiv to 3 writes to VDP I think) between every single functions you want to benchmark and watch what's going on. Since most games shall run their "game code" durin...
- Mon Mar 26, 2012 7:32 am
- Forum: Video Display Processor
- Topic: VDP special tricks around sprites
- Replies: 7
- Views: 9561
Yeah, the sprite mask is not a bug, its definitively a feature. We used it in Pier Solar and every single system ran it perfectly. Few more things : - The sprite list must be uploaded very early in VBLANK as the VDP do pre-process stuff before the next screen even starts. If you fail to do so, you w...
- Mon Mar 26, 2012 7:15 am
- Forum: Demos
- Topic: Axelay scroll proof of concept
- Replies: 17
- Views: 19415
- Mon Mar 26, 2012 7:12 am
- Forum: Announcement
- Topic: My 9 month project is now finished
- Replies: 21
- Views: 37047
- Mon Mar 26, 2012 7:08 am
- Forum: Demos
- Topic: Get your MD/GG/SMS/32x game released for real
- Replies: 6
- Views: 11559
Get your MD/GG/SMS/32x game released for real
Hi Guys, Long time I've not been around. With the release of Pier Solar I didn't have a single second and now, guess what, making more megadrive games through the Magical Game Factory. Just wanted to say we are open to manufacture & publish anyone's work from simple & addictive game to full super pr...
- Mon Mar 26, 2012 6:56 am
- Forum: Demos
- Topic: Japan is back ! Woman at work!
- Replies: 15
- Views: 22098
- Sat Jan 01, 2011 9:26 pm
- Forum: Announcement
- Topic: Tavern RPG Official Launch
- Replies: 30
- Views: 58285
Héhé! So the game is officially released since last December. Many people around the world got their copies. Some people are still waiting to receive their games due to xmas postage struggles and its a lot of tense for them :) I would like to thanks everyone here who helped, there is a bit of knowle...