Years ago, I made a HD image converter based on ToyStory trick : tiles on 2 plans, to offer 30 colors (2 pals with 0 index transparent)
Could you tool do the same ? I'll be interested by the result
Search found 1138 matches
- Fri May 17, 2024 10:26 pm
- Forum: Megadrive/Genesis
- Topic: Script to convert RGB Images to Mega Drive "format"
- Replies: 4
- Views: 337
- Fri May 17, 2024 10:22 pm
- Forum: Announcement
- Topic: The world has changed
- Replies: 4
- Views: 397
Re: The world has changed
Tmee already said everything ;) Genny dev today is equal to SDGK dev so everyone is on SGDK support's Discord. Discord allows quick question/answer, etc... so it's a very good media for that. I'm pretty sure a lot of informations (not SGDK related) are lost this way but, at the same time, SpritesMin...
- Wed Aug 31, 2022 8:11 pm
- Forum: Super 32X
- Topic: Marsdev for newbies.
- Replies: 23
- Views: 20694
Re: Marsdev for newbies.
Yes, they changed this on 3.x
I ran into this issue on another crosscompiled SDK
=> https://github.com/jbrandwood/v810-gcc/issues/4
I ran into this issue on another crosscompiled SDK
=> https://github.com/jbrandwood/v810-gcc/issues/4
About mpfr, like i said in 3.x version, the source files are no longer on mpfr root folder but on a src sub folder.
Configuration of GCC 4.x was made for mpfr 2.x.
- Wed Aug 31, 2022 7:57 pm
- Forum: Demos
- Topic: Black Jewel Reborn (SEGA Mega Drive / Genesis) Demo
- Replies: 8
- Views: 32348
Re: Black Jewel Reborn (SEGA Mega Drive / Genesis) Demo
it seems the KS project is full of Genny fans
I'm very surprised so few people contributed for the SNES / NES and GB versions
Anyway, good luck any way!
I'm very surprised so few people contributed for the SNES / NES and GB versions
Anyway, good luck any way!
- Thu Jun 30, 2022 1:53 pm
- Forum: Hardware
- Topic: Joy ID on my own controller
- Replies: 2
- Views: 9055
Re: Joy ID on my own controller
Well I found a ton of genny controller to Something (mainly USB) repositories on Github but not that much of Something to genny In fact, I only found 2: - https://github.com/bkoropoff/sfc2md, which uses AVR and seems very aware (hurra!) of how a 6 buttons controller works - https://github.com/bootse...
- Wed Jun 29, 2022 5:23 pm
- Forum: Hardware
- Topic: Joy ID on my own controller
- Replies: 2
- Views: 9055
Joy ID on my own controller
Hi, Is there any easy way to make your own controller ? I mean - make any game detect it like a 6buttons controller (ID) - handle TL/TH - ... So already available kit to just connect your buttons ;) I was about to buy a very cheap Joy6 controler frol AliExpress and hack it but if I could make someth...
- Wed Feb 23, 2022 6:25 pm
- Forum: Mega/SegaCD
- Topic: Batman Returns - source code
- Replies: 0
- Views: 99698
Batman Returns - source code
Hi, I assume most of you already know it but Batman Returns source is available on github. https://github.com/RetailGameSourceCode/BatmanReturns You'll find a lot of interesting code but at least, the boot code is here, which should help anyone wanted to start megacd dev. Of course, it's really simi...
- Mon Nov 08, 2021 3:06 pm
- Forum: Blabla
- Topic: Victor Luchits
- Replies: 4
- Views: 12028
Re: Victor Luchits
Access granted
- Thu Oct 21, 2021 9:21 am
- Forum: Blabla
- Topic: Victor Luchits
- Replies: 4
- Views: 12028
Re: Victor Luchits
Hi Chilly,
I didn't find his registration on my log.
Perhaps he was rejected, my anti spam measures are sometimes too hard, sorry about that.
If he retries, I'll check and valid his registration.
I didn't find his registration on my log.
Perhaps he was rejected, my anti spam measures are sometimes too hard, sorry about that.
If he retries, I'll check and valid his registration.
- Mon Nov 23, 2020 8:26 pm
- Forum: Announcement
- Topic: Spritesmind is back
- Replies: 6
- Views: 31250
Re: Spritesmind is back
New spammers attack this month
I think I blocked all of them but if I blocked you at the same time, sorry about that, newcomer
Please re-register and drop me a mail (see spritesmind.net for contact info)
I think I blocked all of them but if I blocked you at the same time, sorry about that, newcomer
Please re-register and drop me a mail (see spritesmind.net for contact info)
- Sat May 09, 2020 4:31 pm
- Forum: Announcement
- Topic: Spritesmind is back
- Replies: 6
- Views: 31250
Spritesmind is back
Sorry for the problems.
Spritesmind suffers of its 'success" : the log table exploded (thanks spammers).
it should work for now, until the same problem occurs.
I'll see how to avoid it ASAP.
regards
Spritesmind suffers of its 'success" : the log table exploded (thanks spammers).
it should work for now, until the same problem occurs.
I'll see how to avoid it ASAP.
regards
- Wed Mar 18, 2020 11:06 am
- Forum: Mega/SegaCD
- Topic: Best solution for anime VisualNovel
- Replies: 3
- Views: 15596
Re: Best solution for anime VisualNovel
thanks, I didn't think about lag when playing CDDA + loading frame :( Then I'll probably go with a fli/flc like format ie difference between 2 frames, better than a 'avi' like format I'll need to optimize it for genny (8x8 tile) and with frame reuse : For exemple, a dialog part where only the "mouth...
- Sun Mar 08, 2020 10:11 pm
- Forum: Mega/SegaCD
- Topic: Best solution for anime VisualNovel
- Replies: 3
- Views: 15596
Best solution for anime VisualNovel
Hi there, I was looking for the best solution to handle an animated Visual Novel on MCD. By visual novel, I mean lot of animation which take 2/3 of screen, with bottom row for dialogs and right columns for actions. The one I'd like to port is mainly an "anime" style, not 3D nor live action. What rat...
- Sun Oct 13, 2019 12:18 pm
- Forum: Demos
- Topic: 31-Color Dual Plane Images
- Replies: 5
- Views: 18181
- Tue Sep 17, 2019 8:09 pm
- Forum: SGDK
- Topic: NM2WCH error / crash
- Replies: 2
- Views: 8602
Re: NM2WCH error / crash
Hi,
Surprised to learn someone is using NM2WCH
I never released the source since I though it was not used.
Here it comes, if you're able to build it under gcc (forgot MSVC), let me know.
Surprised to learn someone is using NM2WCH
I never released the source since I though it was not used.
Here it comes, if you're able to build it under gcc (forgot MSVC), let me know.